Abstract
Digital technology offers many opportunities for creativity, problem-solving, and active learning. This article presents a learning scenario carried out with students from the 8th and 9th grades within the Digital First project, Digital Tech as the First Language. The activity, entitled My Future Home, focused on the imaginative function of digital language and encouraged students to design a simple home automation scenario. Through discussion, planning, block-based programming, testing, peer evaluation, and reflection, students explored how digital tools can be used to imagine, create, and improve future living environments.
Introduction
Digital technology is an important part of students’ everyday lives. It is not used only for communication, entertainment, or searching for information, but also for creating new ideas and solving real-life problems. In the Digital First project, digital technology is understood as a language through which students can think, express themselves, and create.
The learning scenario My Future Home was based on the question: What could my home look like in the future? Students explored this question through the topic of home automation. They imagined how sensors, actuators, controllers, and simple programs could make a home more comfortable, safer, or more energy efficient.
The activity related to the imaginative function of digital language. Students did not only use technology as a tool. They used it to create new ideas, design possible future situations, and develop simple digital solutions.
Preparation and Student Involvement
The learning scenario was implemented by teachers in the 8th and 9th grades. It was planned as a set of four lessons. The teachers adapted the work to the students’ previous knowledge, interests, and available technical equipment.
At the beginning, students were introduced to the idea of home automation. They discussed what smart homes can do and which everyday tasks could be automated. The discussion encouraged them to think creatively and to connect technology with real-life situations.
Students then developed their own ideas for a simple automation process. They created sketches, functional diagrams, and short descriptions of their scenarios. They worked individually, in pairs, and as a whole class. Peer feedback was an important part of the activity, as students had to explain their ideas clearly and listen to suggestions from classmates.
Structure and Content of the Learning Scenario
The learning scenario consisted of four lessons:
- preparation of a simple home automation scenario,
- creation of the elements needed for automation,
- connection of elements through block-based programming,
- testing, presentation, evaluation, and improvement of the solution.
Depending on the selected version, students could work with Scratch, Tinkercad, or Micro. Scratch enabled work in a virtual environment, Tinkercad allowed simulation of electronic components, and Micro offered the possibility of working with a physical microcontroller.
The focus was not only on the final product, but also on the process. Students had to plan, test, observe, correct mistakes, and improve their ideas. In this way, they experienced technology as a creative and problem-solving process.
The Imaginative Function in the Digital Context
The activity was directly connected with the imaginative function of digital language. Students used digital technology to imagine a future home and to create a simple system that could respond to different situations.
For example, they could design a system in which a sensor detects light, movement, sound, or another condition. The system then responds with an action, such as turning on a light, showing a message, starting a signal, or activating another output.
Through this process, students learned that programming is not only a technical activity. It can also be a way of telling a story about how something should work. Their automation scenarios became small, imagined worlds in which technology had a purpose and a function.
The imaginative function was visible when students:
- imagined new uses of technology,
- created possible future home scenarios,
- designed original solutions,
- tested different possibilities,
- suggested improvements and upgrades.
Interdisciplinary Connections
The learning scenario connected several subject areas. In informatics, students developed algorithmic thinking, block-based programming, technical communication, and documentation skills. They learned how to break a larger problem into smaller parts and how to connect input, processing, and output.
The activity was also connected with STEM. Students used knowledge from physics, mathematics, technology, and engineering. They discussed sensors, actuators, electric circuits, logic, measurement, and testing.
Digital competence was another important part of the activity. Students searched for information and visual materials, used digital tools, documented their work, and reflected on safe and responsible use of technology.
Educational Impact
The activity supported the development of different knowledge, skills, and attitudes.
Students developed knowledge about simple automation systems and learned how such systems can be divided into smaller parts. They also connected concepts from informatics, physics, and mathematics.
They developed practical skills by using block-based programming, planning algorithms, testing their solutions, correcting mistakes, and documenting their work. In some versions, they also worked with electronic components or physical computing.
The activity also supported important attitudes. Students were encouraged to work systematically, to give and receive feedback, to improve their solutions, and to evaluate their work based on evidence.
For teachers, the learning scenario offered a practical example of how digital technology can be used in a meaningful and creative way. It showed that digital learning can include imagination, problem-solving, communication, and reflection.
Conclusion
The learning scenario My Future Home showed that digital technology can be used as a creative language. Students from the 8th and 9th grades imagined future living environments and designed simple home automation scenarios. They planned their ideas, created digital or physical models, tested them, and improved them through feedback.
The activity connected creativity, informatics, STEM, and digital competence. It encouraged students to become active creators of digital solutions, not only users of technology.
By linking home automation with the imaginative function of digital language, the activity supported the main idea of the Digital First project: students learn to use digital technology as a first language for creating, thinking, solving problems, and participating responsibly in a digital society.
References
Digital First – Digital Tech as the First Language. https://digitalfirstnetwork.eu
European Commission. (2022). The Digital Competence Framework for Citizens – DigComp 2.2.
Halliday, M. A. K. (1975). Learning How to Mean: Explorations in the Development of Language. London: Edward Arnold.
Halliday, M. A. K. (1978). Language as Social Semiotic. London: Edward Arnold.

